This graphic novel came out in 2013, but I'd never heard of
it until I came across a copy at Half Price Books and was intrigued by the look
of it. It reminded me a lot of some of the adventure novels I read as a kid,
books that were called juveniles then. I don't know what they're called now.
Judging by the acknowledgments, it was a Kickstarter project. It certainly
reads like a labor of love by the author/artist Sean O'Neill.
ROCKET ROBINSON AND THE PHARAOH'S FORTUNE is set in Cairo in 1933. The
protagonist is Ronald "Rocket" Robinson, the son of an American
diplomat who's been posted to Egypt. Nothing is ever mentioned about Rocket's
mother, but it's pretty obvious that his dad is a single parent. Rocket has a
pet monkey named Screech and a habit of getting into trouble because of his
curiosity. When he has an unpleasant encounter on a train with a bald,
eyepatch-wearing German named Count Otto von Sturm, you know it's not going to
turn out well, especially when Rocket finds a mysterious note that von Sturm
drops. It's written in what appear to be Egyptian hieroglyphics, but when
Rocket gets to Cairo he finds that nobody can translate it. Even worse, when
von Sturm discovers that the note is missing, he figures out that Rocket may
have it and sends a couple of goons after him. (Of course he has goons working
for him.) Rocket gets away from them with the help of a Gypsy girl named Nuri,
and the fact that von Sturm wants the note so badly just makes our intrepid
young hero even more determined to find out what it means.
This barely scratches the surface of a long, dangerous adventure that takes
Rocket, Nuri, and Screech all over Cairo, into a set of sinister catacombs
under the city, and out to Giza for more danger involving the Sphinx and the
Great Pyramid of Khufu. There's a lot of stuff about code-breaking and Egyptian
history worked into the story, but O'Neill handles it very well without really
slowing down the pace.
If I'd read this as a novel when I was twelve years old, like Rocket, I would
have thought it was one of the greatest books ever. As a cantankerous old
geezer, I thought it was still pretty entertaining as a graphic novel. It seems
obvious that O'Neill was trying for sort of a Young Indiana Jones/Rick
Brant/Jonny Quest feeling in his story and art, and for the most part he
succeeds. There were a few anachronisms that bothered me (comic books as we
know them now didn't exist in 1933, and I don't think anybody would have used
the phrase "good cop/bad cop routine" back then, either), but those
are minor quibbles by, as I said, a cantankerous old geezer. With its kid
protagonists, there's really not a lot of violence despite the perilous
situations in which Rocket and Nuri find themselves, so it's pretty much safe
for all ages.
I really enjoyed this one, and I think anyone who grew up on a steady diet of
such adventurous, exotic yarns as I did probably would, too.