The
Convict Commandos -- Jelly Jakes, Smiler Dawson, Titch Mooney -- and their
leader Guy Tenby are back in action. This time they are planning to snatch a
scientist from under the noses of the Nazis in occupied Europe. It's no easy
job and, with treachery afoot, the prison sentences they're trying to avoid
begin to look a very tempting alternative.
(This is another good adventure yarn with some effective--but not really that surprising--plot twists. Another good job on the art by Manuel Benet, as well. I've read enough issues of COMMANDO now that I'm starting to get a pretty good handle on how the different writers handle things. Alan Hebden has a denser style, with longer captions and more description. Iain McLaughlin's stories are more breakneck action. Brent Towns' yarns have the most heart and emotional impact. All of them work very well and provide a nice variety.)
(This is another good adventure yarn with some effective--but not really that surprising--plot twists. Another good job on the art by Manuel Benet, as well. I've read enough issues of COMMANDO now that I'm starting to get a pretty good handle on how the different writers handle things. Alan Hebden has a denser style, with longer captions and more description. Iain McLaughlin's stories are more breakneck action. Brent Towns' yarns have the most heart and emotional impact. All of them work very well and provide a nice variety.)
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